How rejecting the productivity mindset can make your game stand out – GodotCon 2026


I almost forgot to share the talk I gave at the godot con!

Most memorable games are so because someone originally spent way too much time on something that would feel unimportant to most people during development. Seemingly insignificant details or features in a game might contribute way more than we might think to its overall appeal and success. Explanation and various case studies including the extreme case of my previous Godot-made game Fallacy Quiz.