More and more games are made in tight schedules and/or over scoped and poorly planned, resulting in people making games suffering from it. Game jams can be cool, but they often perpetuate this crunch culture. 

In 2021, fed up with the crunch culture, . I’ve decided to make a game in a 35 hours work week during what I called the “One Week Crunchless Challenge” and it was so interesting and instructive that I decided to hold “gamejam-like” events with this concept!

You can check and support work from previous participant on the first challenge’s submission page. You can click on each submission to check how each participant handled the challenge, what was their schedule, if they succeeded etc. It can be really interesting and helpful!

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