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How I Control Time For Better Gameplay
In this video I explain how I control the time during the gameplay to create a better experience for the user without them even noticing it. This is a video […]
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Spooky 24 Hours of GameDev
I’m happy to announce that I’ll hold the Spooky 24 Hours of GameDev! Join me for a livestream marathon where I’ll be working on a Halloween themed game using GodotEngine. […]
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A new space 🥳 and two milestones coming up!
Hi everyone, I wanted to make a post to let you know what’s up. It’s been quite a while without any news and I have a lot to share! A […]
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I’m currently porting Octahedrone to Godot 4
I started porting Octahedrone to Godot 4 on monday and I’m mostly there now, I’ll make sure to make a video about the whole process. But if you’ve been wondering […]
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New devlog. Trying to make the world less flat
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Octahedrone Intro Cinematic Showcase
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Octahedrone’s new character!
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I’m back on youtube! – Early Access Video
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Crafty County Secret (SPOILER)
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New visual identity and new streaming setup!
Hi there! Recently I decided to revamp my visual identity online to improve it and make it more consistent. I’ve been creating visuals online for quite sometime, some of them […]